Everything a collector must know to survive the pull.
Regenerate 1 token every 30 minutes, up to 15 banked tokens. Each Roll 10 costs 1 token. Quantum Overclock improves regeneration and capacity.
From each hand of 10, keep 1 card and burn up to 2 for luck, not scrap. You can burn before or after keeping. Your pending hand survives a reload; rolling again replaces it.
Burning adds luck. Each slot keeps the best of int(luck) candidates, with at least one attempt. Luck persists until a Legendary or higher pull; it does not expire at the end of the day.
Toggle CRAFT MODE in your collection to fuse same-rarity cards into the next tier:
Exotic is the craft ceiling. Cogwheel reduces the requirement, rounded up. Void Prism rolls extra candidates and keeps the best.
The Card Forge (Pact Shop) tempers one stat of any card one step up its ladder — Condition, Edition, Color, Framing, Texture, or Special. Pour extra Pacts to raise success, capped at 80%. A miss destroys the card forever. No refund.
Passive relics stay in your collection; consumables use charges. Tiers V, IV, III, II, I have effect multipliers 1, 1.3, 1.65, 2, 2.5. Inspect a relic for its current effect.
The weekly rotation offers 3 cards and 2 relics for scrap. Scrapping inventory cards earns scrap; burning pending cards earns luck.
Buy rates are 800 / 1,200 / 2,000 / 3,500 scrap, increasing after 5 / 15 / 25 tokens bought that day. Sell a token for 40 scrap. The displayed buy rate already includes Midas Touch's tier-scaled discount.
A Mysterious Crate costs 100 scrap or one free crate. Card rewards have a 50% chance of an extra candidate (1.5 on average); rare relic rewards are also possible. Apex costs 500 scrap and guarantees Epic or higher for card rewards. Inspect each crate for details.
Claim daily rewards of tokens, scrap, free crates, and luck. The same seven-day ladder repeats each week. Day 4 adds +0.10 luck; day 7 adds +0.25 luck. Luck lasts until a Legendary or higher pull.